911survivor: Game? Art?

A couple days ago, I linked to something called 911survivor (the site is down as of this writing) in my ‘Destinations’ sidebar. The site was about an Unreal game modification that replaced the standard sci-fi battle arenas with the World Trade Center towers during the Sept. 11 terrorist attacks. At the time, it looked to me like a surprisingly disturbing attempt to capitalize on the tragedy of the day, and I commented on the link as being tasteless.

This morning, Kirsten left a comment letting me know that while at Siggraph, she had met one of the creators of the 911survivor mod.

something to think about – the game is not a ‘game’ but an art mod (game modification). there are no points, there is no way to win, etc. the point of the game (art piece) for them was to explore the real experience of the victims in the WTC and to combat the commercialization of the event by big media. players also must realize the real experience and the real horror of that day (which has been glossed over by an administration and media that capitalizes on the event).

I mentioned that perhaps they should have made more of an indication of their intent on their website, as it wasn’t clear at all to me upon first viewing it what the point actually was.

Later, Kirsten was able to come back with a little more information, and she also said this:

if this is art…then truly the artist doesn’t have to offer you their interpretation on the subject. modern art never does. it simply presents itself, and then lets you decide. you therefore become a part of it through interaction and the decision process.

While searching around for more information on this piece of work, as their site seems to have gone down, I found this post at Fridgemagnet. In one paragraph, they managed to both grok the concept of the piece long before I did, but also touch on the very reason why I made the initial assumption that I did:

The level of customization allowed by Doom, then Quake, Half Life, Unreal etc, makes for an interesting artistic medium. We’ve had all sorts of ideologically-driven mods and FPSes already – see the America’s Army game (now available for Macs it seems) and that race-hate Quake mod where you get to kill Jews and blacks. It doesn’t appear that this is a propaganda piece, but it is going to be designed to deliver a message of some sort, whatever the designers want to say about 9-11. Assuming it’s not just publicity trash.

This started me wondering about two things in connection to this. Firstly, the role of the media used for a piece of work; and secondly, when introducing a new type of media, what responsibility the artist might have when the public finds that work.

I think that part of the issue I had where 911survivor is concerned is simply that the medium used here — the game interface — is one that hasn’t been used before (that I have heard of, at least) as an artistic medium. When presented with a gaming environment, my first thoughts are that the subject matter is intended to be just that: a game, some form of entertainment. Hence, when I was browsing the 911survivor site, seeing their concept art of panicked businessmen and women and a schematic of the floors affected by the impact of the airplane, and looking at the screenshots of walls of flame and bodies falling to the ground, I didn’t make the assumption that “this can’t be a game, therefore it must be some sort of interactive art project.” Instead, it appeared to simply be a game — a game with a truly disgusting choice of subject matter.

Given that, then, should it have been more obvious what the intent of the work was? Kirsten says that the artist “doesn’t have to offer you their interpretation on the subject.” Certainly true enough, but the majority of the time when seeing art, even when it’s art we haven’t seen before, we do know that it is art. We may not understand it or like it, we may wish that there was more interpretation provided for us, we may not understand the artists intent — we may not even agree that it should be called art. But whatever our reaction, we know that the artist intended their creation to be some form of art. With 911survivor, I had no such reference to work with.

While I’ve been working on this post, Kirsten was able to update her site with more details on what she heard during the workshop where this project was discussed.

The game was made by a group of students for a class (if memory serves) who had not been present at the fall of the towers in NYC, but felt that the media had been capitalizing on the situation and thus glossing over the horrific reality of the event). The game was never supposed to be publicized, it was simply a way for the students to understand the event and to ‘be a part of it’ as it were. The speaker mentioned that so often memorials of wars and tragedies gloss over and distort the truth of the situation, that the horror and the sorrow that was truly there is covered up as much as possible, and instead an idealistic presentation of the situation is given as a sort of ‘reaffirmation’ of life. However, this prevents future generations from understanding the pain/sorrow/horror of the original event. This game actually presents a significant attempt at building a new art form (in my humble opinion) by creating a truly interactive medium in which people feel trapped, upset, frustrated, frightened, disgusted, etc. by a piece of art that is truly interactive….

That bit of information alone does a lot to explain the nature of the project to me, and I have to say, I agree with a lot of the motivations mentioned here. The media (and the government) has not only glossed over the horrors of that day in the intervening months, but has gone on to capitalize on it in ways far more disturbing and far-reaching than I originally took this game to be attempting. Over the past two years, the fall of the WTC has gone from being presented as the tragedy that it was to being the justification for our incursions into foreign governments halfway around the world. 9-11 has become a motivation for revenge for far too many people (and to make it worse, that revenge hasn’t even been directed at the right targets, thanks to the propaganda techniques of our current administration).

I guess it was the combination of the medium of the game engine; the lack of a clear disclaimer that they were using the game engine because it was the best technology for their purpose, not because they were actually attempting to create a ‘9-11 game’; a website that seemed to support my initial assumption that it was a game; and the horrific imagery based on real events and real deaths that disturbed me. Knowing more about it now, I can understand and respect the aims of the creators. However, given the combination of a new medium not traditionally used for anything other than entertainment purposes, and the subject matter of the work, a little more caution and straightforward stating of ideals on the website may have been very much in order.

Importing MT archives: month by month

I’m starting work on importing my archives from The Long Letter into Eclecticism.

What I’m dealing with is simply the fact that I have archives dating back to November of 2000. While Movable Type has an ‘export’ feature, it exports everything. With fewer posts, that might be less of an issue, but since I’m going to have to go through post-by-post to double-check URLs, add pictures, and so on, I wanted to see if I could figure out how to import one month’s worth of posts at a time, instead of the whole kit and kaboodle.

Here’s what I ended up with…

  1. Create a new Archive Template, and put the following code into the template:
     TITLE:
     AUTHOR:
     DATE:
     PRIMARY CATEGORY:
     CATEGORY:
     -----
     BODY:
    
     -----
     EXTENDED BODY:
    
     -----
     EXCERPT:
    
     -----
     COMMENT:
    
     AUTHOR:
    
     EMAIL:
    
     URL:
    
     IP:
    
     DATE:
    
     -----
     PING:
    
     TITLE:
    
     URL:
    
     IP:
    
     BLOG NAME:
    
     DATE:
    
     -----
     --------
    
  2. In MT, under the ‘Weblog Config’ button, go to the ‘Archiving’ section. Click the ‘Add new…’ button, set the Archive Type to ‘Monthly’, and the ‘Template’ to the name of the new template that you just created, then click ‘Add.’

  3. You should now have two options under the ‘Monthly’ archive type. Switch over to the new archive template that you just created, and put the following in the ‘Archive File Template’ box:

    export/.txt

  4. Click the ‘Rebuild Site’ option, choose the ‘Rebuild Monthly Archive Only’ option, and click the ‘Rebuild’ button.

    Once MT is done rebuilding, you should have a series of files inside an ‘export’ directory inside your site’s archives directory (in my case, that ended up being /longletter/archives/export/, your configuration may be slightly different). There will be one file for each month, named something like 2003-07.txt.

  5. In TypePad, under the ‘Manage’ tab for your weblog, choose the ‘Import/Export’ option. In box A, put in the URL for your first month’s export file (for me, this was http://www.djwudi.com/longletter/archives/export/2000-11.txt). Leave the ‘Encoding’ drop-down menu set to ‘Unicode’, and hit the ‘Import’ button.

  6. There is no step 6. You’re done!

So that’s it. Now that I can go month by month, I’ll import one month, go through each post to make sure all the links are correct, then move on to the next month. This will probably take a while, as I’ve got close to three years of posts to check, but I’m on my way!

And the word ‘PROJECT’ flashed before my eyes…

Custom MT skins?

Custom MT interface

So it appears that SocialDynamX, creators of FMRadio for Radio Userland (Disclaimer: I know nothing about either of these products) is working on creating a custom interface for MovableType.

First impression? Ugh, that’s horrid.

Now, I’m a little unclear from looking at their site as to whether that’s a replacment for the default MT interface that you see in your web browser (as is implied by the term “skin”), or whether it’s a seperate standalone program for posting to MT (such as Kung-Log, UserSpace or Zempt). If it’s a standalone program, then okay, it’s most likely Windows-based, and the horrid ugly interface makes sense. But if it’s a “skin” designed to replace the standard MT interface within the browser — why is it so verschluggene ugly?

I was going to go into more detail, but I’ve gotta head off to work, and I’m out of time. Judge for yourself, I guess. ;)

(via Scoble)

BuyTunes blows

Earlier this week BuyTunes popped up attempting to capitalize on the success of the iTunes Music Store by moving the same general idea to the Windows platform.

So far, the word is that they suck.

I already knew that they were blatantly ripping off Apple’s ads. I’d link to the BuyTunes versions, but that brings up the second major issue: they’ve restricted their website to Internet Explorer for Windows only. Any other browser, and you get redirected to this page. So far, things weren’t looking very good.

Then Jennifer at ScriptyGoddess actually tried to use BuyMusic’s services. Let’s just say that she’s not a satisfied customer.

First problem. After you buy an album, you need to download it. Sure, I knew that. What I didn’t know is that you have to download EACH SONG INDIVIDUALLY. One click per song. With Two large sized albums with many songs on it – it can be just a LITTLE annoying.

[…]

Second problem. Before each song plays – it has to download and verify your license. You can’t mulitple select a bunch and do this. You need to do this before EACH SONG will play.

[…]

Third and VERY big problem. […] Since I’m using Windows200, they force you to use a windows media plugin…[that] CRASHES consistently EVERY time I try to burn a CD. It is simply impossible to create a cd from my machine using that plugin.

[…]

And here comes problem number four. The “Main” license is the one I downloaded the first time to my machine (the windows 2000 box with the defective Roxio plugin). Subsequent downloads are “secondary licenses” from which you are not allowed to transfer to a mobile device, burn a cd, or do ANYTHING with except listen to them on that one machine.

[…]

In walks problem number five. Here’s their oh-so helpful (probably computer generated) form letter to me…

We apologize if you have experienced trouble downloading your music to a digital media player or copying your music to a CD. Unfortunately, We are unable to provide technical assistance after you have downloaded the music from BuyMusic.com to your primary computer. In addition, we are unable to credit you back for failed or damaged copies once you have successfully downloaded the music to your primary computer.

Sounds like BuyMusic is bound to be a bust, to me.

About 'Noises'

I wanted to take a moment to draw attention to the ‘Noises’ section of the sidebar to the left of this page. I’m tossing albums up there at more or less random intervals (often determined by what I’m listening to at any given point in the day). When I do, though, I’m highlighting three key tracks from the album and adding streaming audio ‘PLAY’ links to them, in addition to one for the full album.

The albums won’t stay up indefinitely, and the tracks aren’t downloadable (streaming only, sorry), but this should let anyone stopping by take a quick listen to whatever I’m recommending — and, of course, clicking through the picture lets you buy it from Amazon.

Enjoy!

My MovableType/TypePad History

On October 2, 2001, Ben and Mena Trott gave an interview regarding their newly announced weblogging program, MovableType.

On October 8, 2001, MovableType v1.00 was released to the public.

On December 21, 2001, I started using MovableType for my weblog. This would have been v1.31 at the time.

On April 23, 2003, TypePad was announced and the TypePad site went live with some teaser info on the new service.

On June 24, 2003, TypePad beta testing was announced. I, along with many other people, applied for a spot in the next round of testing.

On July 7, 2003, I was notified that I had a new toy to play with. ;)

The point to all this? No point at all, really. Just kind of cool knowing that I’ve been doing my small part to help the Trotts take over the world almost since the beginning. Not quite from the very beginning, but pretty durn close.

Ah, the memories…

Robert Scoble:

Kookaburra asks “will Longhorn eat RAM?

My “official Microsoft approved answer”: too early to talk about minimum or recommended requirements. We probably won’t talk about minimum requirements until right before launch.

The answer I give my friends after they get me drunk: “yes.”

The rest of his answer is worth reading, where he explains his answer a bit more in depth, without running afoul of the Powers That Be at Microsoft. Still, this got me thinking about how much I miss the days when computers weren’t as powerful as they are now. Not because I’d like to go back to the days of 286’s and Motorola 68000 processors (ick), but because the limited resources forced programmers to weigh features against bloat, to code for small sizes as well as functionality, and so on.

The first computer I owned was a Mac Classic, with 1Mb RAM (that’s not a typo — one megabyte) and no internal hard drive. My senior year of high school, I did all my papers on that machine. I had two 1.4Mb floppys: one with System 6.0.7 to boot the computer, and one that had Microsoft Word v4 and every paper I wrote that school year.

Let me stress that: one floppy. Microsoft Word and every paper I wrote in a school year.

I miss that.

You know, as it stands right now, I won’t buy Microsoft Word. But if they could dig into their archives, pull out the source code for Word v4 for Mac and update it to run on Mac OS X, I’d pop down cash for that in a heartbeat. Best damn word processor I ever used, mainly because it was a word processor, not a over-priced, over-featured, kludgy, pain in the ass piece of bloatware with every conceivable feature tossed in merely because it could be.

But that’s just me.

TrackBack spam? Grrrr…

Well, here’s a first (for me, at least) — I just got TrackBack spam. One of the posts on my other site — this one, to be precise — just got a TrackBack ping (which I’ve just deleted) with no information other than a URL pointing to, of all places, the Thessaloniki Port Authority (http://www.thpa.gr/ — I’m not giving them the Googlejuice of a live link).

Bad enough that they used TrackBack to spam me, but the Thessaloniki Port Authority? That’s just wierd. And on a computer-related humor post, too. Just bizarre.