Star Trek Discovery Technobabble Time

Okay, now that Discovery is done, I have some questions for the technobabble Trek geeks out there.

Brief background: The plausible tech is a large part of what has always drawn me to Trek. I’m the kid who was buying blueprints and memorizing technical manuals.

And I have to admit, this is one of the areas where Discovery has been a little shaky for me, particularly in the final three seasons after the jump to the far future.

I get that it was a jump from already futuristic tech to really futuristic tech, and it wouldn’t have been very interesting if everything just worked essentially the same way. But so much of it just ends up toeing or actually crossing the line from science fiction to Star Wars-style space fantasy magic that it kept bugging me.

So what I’m hoping for is some good old-fashioned technobabble “but make it plausible” speculation on some of the new tech.

  1. How do the transporters know where people want to go? They just tap the badge and “poof” they’re there, but there is never (that I’m remembering) any sort of direct instruction given to the system. The best I can come up with right now is that the badges must be constantly monitoring and processing every bit of audio (and possibly video? and more?) around so that they can infer from the immediately preceding conversation where the user wants to go and how many other nearby people should be transported with them. And that’s not creepy or a privacy concern at all! ;)

    (Yes, from a real-world storytelling perspective, tap-and-poof is much simpler than constantly having to say “beam me to [here]”; it’s basically the same reason nobody in films or TV says “goodbye” at the end of a phone conversation, and instead both parties just know when they’re done and hang up. But it bothers me!)

  2. What’s the rationale/advantage to ships that consist of multiple pieces floating near each other, presumably held together with force fields? I can see the idea as an extension of Voyager’s nacelle reconfiguration (which, to be honest, I don’t remember if that was ever explained officially or unofficially; did that change the warp bubble shape or something for greater efficiency?). But I’m unsure if the practicality, especially when it comes to critical pieces of the ship like, oh, the engines. Not only is there now no easy way to physically get to those sections of the ship through Jefferies tubes for maintenance or emergency repairs (though tap-and-poof I suppose accounts for that…as long as you’re not having any problems with the transporters, at least, and we all know how reliable they are), but how does the warp propulsion system even work with disconnected nacelles? Since pre- and post-Burn warp technology still used dilithium crystals, I assume the basics are still more or less the same (matter/antimatter streams combined within the dilithium crystal to create the power stream that’s split and sent to the engines to create the warp field bubble, with actual propulsion through both warp and normal space handled by the impulse engine), so how does the post-dilithium power stream get to nacelles that are physically disconnected from the ship?

There may be other bits, but those are the two that have really stood out to me. They just feel too much like the writers/producers saying “if we do this it’s neat and futuristic and cool” without putting much thought into any in-universe rationale. It moves Star Trek from science fiction to space fantasy, and that’s just not quite as interesting for me…but I also believe that we’re a big ol’ bunch’a nerds who have spent decades proving that we can retcon and explain anything if we really want to, so I’m sure these are no exceptions. :)

Star Trek Technobabble vs. Magic

So in last week’s Star Trek: Discovery, the ship got a major upgrade (in just three weeks). What we’ve seen so far includes programmable matter bridge and spore drive interfaces, detached nacelles, and even (though not yet seen on screen) holodecks.

Discovery 1031-A

Today I noticed one thing in the new promo pic (embedded above) that I hadn’t noticed while watching the episode: apparently the four corridors connecting the saucer’s inner section to its outer ring have been removed. Here’s a top view of the original design for comparison.

Discovery 1031

This seems like a really odd design decision to me. Before, while getting from the inner to outer sections may not have been super convenient if on foot and not using a turbolift (especially given the size difference between the Disco and any non-Abramsverse version of the Enterprise…and geez, I hadn’t realized just how huge all the Disco ships were), at least if it needed to be done they wouldn’t have had to go more than a quarter of the way around the gap. And there must be times when a turbolift isn’t practical — for instance, moving material, supplies, machinery, or other such things too large to fit in a turbolift around the ship.

I guess it all relies on everyone using those fancy new site-to-site personal transporters embedded in the new badges. But what if they’re not wearing a badge (taken off, fallen off, forcibly removed, etc.)? What if something goes wrong and the transporter system isn’t working properly (which, I know, never happens in Star Trek, but allow it for the sake of argument)? Now the only way to get from the inner ring to the outer ring is to take the primary corridor at the back of the inner ring towards the body of the ship, and then go around the outer ring to your destination. I just hope they don’t have to go from a point on the front of the inner ring to the front of the outer ring! Heck, now I wonder how hard it would be to estimate just how far that distance actually is….

Anyway. It looks cool, sure. But there are practicality considerations.

In a similar vein, how is maintenance done on those fancy new detached nacelles? In our first glimpse, it looked like they can be attached to the body of the ship, and were in the process of detaching in the shot, but what if something goes wrong while they’re detached?

One of the things I absolutely loved about Star Trek when I was a kid, and part of what has always fascinated me about it, was how real everything felt. Even fantastical elements, like the warp drive or transporters, always felt like there could be real, logical science behind them. And obviously, I’m not the only one who was drawn to this part of Trek, as I wouldn’t have all these Star Trek technical manuals and blueprints on my shelves if there weren’t enough of a market for them to get them published in the first place.

Trek Manuals and Blueprints

But so much of modern Trek (both Abramsverse and Discovery) seems to fall into the hand-wavey, might as well be magic, “because it looks cool” school of thought that breaks my suspension of disbelief.

Programmable matter I’m fine with — I want to know more about it, sure, but so far, I’m cool with how they’ve presented it. Detached nacelles (and other ship parts) could really use some serious work on defining what makes them desirable, possible, and accounting for practical considerations. We’ve seen lots of equipment, from space suits to prisoner anonymity hoods to asteroid-catching gravity platforms that just seem to fold open and create matter out of nothing — how is that explained? Where are all these fold-away pieces being stored when they’re not in use? Specifically regarding the asteroid-catching gravity platform, how do you get that much matter and mass into a suitcase that a human can carry around when it’s not in use?

And sure, “any sufficiently advanced technology is indistinguishable from magic“, and sure, we’ve jumped another 900-some years into the future, and yes, we’ve just been introduced to these things, so there’s still plenty of time to develop the technobabble to justify them (or write scenes and scripts that deal with the situations outlined above). And, of course, these are modern shows, and I in no way expect them to be slavishly beholden to the set designs and special effects of the 1960s or 1980s.

But for me, at least, they’re really dancing on the line of believable technology vs. magic. And going too far towards magic is very likely to break a fundamental part of what has defined Trek for me for my entire life.

🖖 #StarTrekDiscovery S02E14 (Late, because I was at Norwescon.) So many explosions! I’m not exactly opposed to getting a little Star Wars in my Star Trek, but this may have been a bit much. Ending on the Enterprise was pretty, but odd. Overall: imperfect, but satisfactory.

🖖 #StarTrekDiscovery S02E13 So many questions; quite glad there’s still one more episode. Enjoying the Short Treks tie-ins (maybe even Calypso?). But…wow. The Enterprise bridge! That was an incredible modernization that still obviously respected the original. I was blown away.

🖖 #StarTrekDiscovery S02E12 Klingons that didn’t annoy me (L’Rell’s dress was great)! The time crystals are a bit too magic-y (much like the dark matter that seems able to do whatever the plot needs), but okay. Pike’s vision was a pleasant surprise. And Control is a T-1000 now?

Another ST:DIS Theory

After watching tonight’s episode of Discovery (S02E11), Prairie and I came up with what we think is a very possible theory about where this season might go in the next few episodes, and it’s one that impacts a fair amount of the future Trek universe.

Details behind the cut, as this will be in definite spoiler territory, both for tonight’s episode, and potentially for the next three episodes if we’re right (though my last theory didn’t pan out, so keep that in mind).

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🖖 #StarTrekDiscovery S02E11 Another solid episode. Glad they didn’t drag out the Burnham family reunion drama over multiple episodes, but the scenes with Michael and her mom were really good. Spock continues to evolve nicely. And we have theories about ties to future series….

🖖 #StarTrekDiscovery S02E10 Much better to end on a note of “okay, wasn’t expecting that” instead of last week’s, “oh, come on….” Laughed at Tilly’s comment about knocking on Trek doors being kind of pointless. Continue to be impressed by Peck’s Spock. Not a bad week.