911survivor: Game? Art?

A couple days ago, I linked to something called 911survivor (the site is down as of this writing) in my ‘Destinations’ sidebar. The site was about an Unreal game modification that replaced the standard sci-fi battle arenas with the World Trade Center towers during the Sept. 11 terrorist attacks. At the time, it looked to me like a surprisingly disturbing attempt to capitalize on the tragedy of the day, and I commented on the link as being tasteless.

This morning, Kirsten left a comment letting me know that while at Siggraph, she had met one of the creators of the 911survivor mod.

something to think about – the game is not a ‘game’ but an art mod (game modification). there are no points, there is no way to win, etc. the point of the game (art piece) for them was to explore the real experience of the victims in the WTC and to combat the commercialization of the event by big media. players also must realize the real experience and the real horror of that day (which has been glossed over by an administration and media that capitalizes on the event).

I mentioned that perhaps they should have made more of an indication of their intent on their website, as it wasn’t clear at all to me upon first viewing it what the point actually was.

Later, Kirsten was able to come back with a little more information, and she also said this:

if this is art…then truly the artist doesn’t have to offer you their interpretation on the subject. modern art never does. it simply presents itself, and then lets you decide. you therefore become a part of it through interaction and the decision process.

While searching around for more information on this piece of work, as their site seems to have gone down, I found this post at Fridgemagnet. In one paragraph, they managed to both grok the concept of the piece long before I did, but also touch on the very reason why I made the initial assumption that I did:

The level of customization allowed by Doom, then Quake, Half Life, Unreal etc, makes for an interesting artistic medium. We’ve had all sorts of ideologically-driven mods and FPSes already – see the America’s Army game (now available for Macs it seems) and that race-hate Quake mod where you get to kill Jews and blacks. It doesn’t appear that this is a propaganda piece, but it is going to be designed to deliver a message of some sort, whatever the designers want to say about 9-11. Assuming it’s not just publicity trash.

This started me wondering about two things in connection to this. Firstly, the role of the media used for a piece of work; and secondly, when introducing a new type of media, what responsibility the artist might have when the public finds that work.

I think that part of the issue I had where 911survivor is concerned is simply that the medium used here — the game interface — is one that hasn’t been used before (that I have heard of, at least) as an artistic medium. When presented with a gaming environment, my first thoughts are that the subject matter is intended to be just that: a game, some form of entertainment. Hence, when I was browsing the 911survivor site, seeing their concept art of panicked businessmen and women and a schematic of the floors affected by the impact of the airplane, and looking at the screenshots of walls of flame and bodies falling to the ground, I didn’t make the assumption that “this can’t be a game, therefore it must be some sort of interactive art project.” Instead, it appeared to simply be a game — a game with a truly disgusting choice of subject matter.

Given that, then, should it have been more obvious what the intent of the work was? Kirsten says that the artist “doesn’t have to offer you their interpretation on the subject.” Certainly true enough, but the majority of the time when seeing art, even when it’s art we haven’t seen before, we do know that it is art. We may not understand it or like it, we may wish that there was more interpretation provided for us, we may not understand the artists intent — we may not even agree that it should be called art. But whatever our reaction, we know that the artist intended their creation to be some form of art. With 911survivor, I had no such reference to work with.

While I’ve been working on this post, Kirsten was able to update her site with more details on what she heard during the workshop where this project was discussed.

The game was made by a group of students for a class (if memory serves) who had not been present at the fall of the towers in NYC, but felt that the media had been capitalizing on the situation and thus glossing over the horrific reality of the event). The game was never supposed to be publicized, it was simply a way for the students to understand the event and to ‘be a part of it’ as it were. The speaker mentioned that so often memorials of wars and tragedies gloss over and distort the truth of the situation, that the horror and the sorrow that was truly there is covered up as much as possible, and instead an idealistic presentation of the situation is given as a sort of ‘reaffirmation’ of life. However, this prevents future generations from understanding the pain/sorrow/horror of the original event. This game actually presents a significant attempt at building a new art form (in my humble opinion) by creating a truly interactive medium in which people feel trapped, upset, frustrated, frightened, disgusted, etc. by a piece of art that is truly interactive….

That bit of information alone does a lot to explain the nature of the project to me, and I have to say, I agree with a lot of the motivations mentioned here. The media (and the government) has not only glossed over the horrors of that day in the intervening months, but has gone on to capitalize on it in ways far more disturbing and far-reaching than I originally took this game to be attempting. Over the past two years, the fall of the WTC has gone from being presented as the tragedy that it was to being the justification for our incursions into foreign governments halfway around the world. 9-11 has become a motivation for revenge for far too many people (and to make it worse, that revenge hasn’t even been directed at the right targets, thanks to the propaganda techniques of our current administration).

I guess it was the combination of the medium of the game engine; the lack of a clear disclaimer that they were using the game engine because it was the best technology for their purpose, not because they were actually attempting to create a ‘9-11 game’; a website that seemed to support my initial assumption that it was a game; and the horrific imagery based on real events and real deaths that disturbed me. Knowing more about it now, I can understand and respect the aims of the creators. However, given the combination of a new medium not traditionally used for anything other than entertainment purposes, and the subject matter of the work, a little more caution and straightforward stating of ideals on the website may have been very much in order.

Construction is fun!

The building I work in on the Microsoft campus (123) is flanked on the south and east by two buildings that used to belong to another company, but were purchased by Microsoft sometime in the past year. Until yesterday, the buildings had sat unused for the past few months. However, yesterday barricades went up blocking off the parking lot for the two buildings, and today signs declaring ‘DANGER: CONSTRUCTION AREA’ went up. Looks like there is going to be renovation work on the two buildings, plus the addition of a four-story parking garage (I’m guess that that’s going to replace the parking lot, but I’m not terribly sure on that). The barricades are up, workmen are starting to clear out some of the landscaping, and trucks are starting to fill the parking lot.

Talking about this with one of my co-workers, I found out that there’s also a rumor that our building might be slated for work, too. This one’s purely in the rumor stage, so who knows how accurate it is, but still.

I just can’t seem to escape construction these days. If it’s not my apartment building, it’s my job. What fun!

Hostages

We’re now taking hostages

Col. David Hogg, commander of the 2nd Brigade of the 4th Infantry Division, said tougher methods are being used to gather the intelligence. On Wednesday night, he said, his troops picked up the wife and daughter of an Iraqi lieutenant general. They left a note: “If you want your family released, turn yourself in.” Such tactics are justified, he said, because, “It’s an intelligence operation with detainees, and these people have info.” They would have been released in due course, he added later.

…in direct violation of the Geneva Conventions, Protocol 1, Section III, Chapter 1, Article 75, Paragraph 2:

The following acts are and shall remain prohibited at any time and in any place whatsoever, whether committed by civilian or by military agents: (a) violence to the life, health, or physical or mental well-being of persons, in particular: (i) murder; (ii) torture of all kinds, whether physical or mental; (iii) corporal punishment; and (iv) mutilation; (b) outrages upon personal dignity, in particular humiliating and degrading treatment, enforced prostitution and any form or indecent assault; (c) the taking of hostages; (d) collective punishments; and (e) threats to commit any of the foregoing acts.

(via Atrios)

Bush/Cheney vs. Dean

This is flat-out amazing.

Last Friday, it was announced that tomorow, Monday the 28^th^, there would be a special fundraising dinner in Columbia, South Carolina to benefit the Bush/Cheney re-election campaign. This dinner is a \$2000 per plate fundraiser, expected to raise \$250,000 (from 125 people).

The good folks over at the Dean campaign decided to turn this into a challenge, and “brought back the bat“. Their goal was to see if in three days — this weekend, from Saturday through Monday at midnight — they could match that \$250,000 goal through their grassroots fundraising efforts.

Today, just before 11pm eastern time, with a full 24 hours left before the Monday midnight deadline, they hit the \$250,000 mark.

As of 11 pm EDT, 4,629 Americans have contributed \$250,733.20 to the Dean Team vs. Bush-Cheney Challenge.

We know that many of you have waited to contribute until tomorrow, the day of Cheney’s fundraiser.

You’ll notice the second bat doesn’t have a goal. It will be up to you and thousands of other Americans to fill that bat up to whatever amount you can by midnight, tomorrow. We’ve matched the Bush-Cheney fundraising machine. Tomorrow, let’s see by how much we can surpass them.

And wait til you see what we plan on doing with the additional money you help raise tomorrow. It’s top secret, but we can tell you this — it will surprise everyone.

We’ll be giving you half hour updates all day tomorrow, beginning at 8 am.

This is what it’s all about. Not \$2000 a head dinners so the fat cats can buy their “special interests” by keeping the status quo, but by people all across the country giving what they can, because they believe in a candidate, and because they want to make a change for the better.

Koosay, Eebay, and Ooday

You’ve probably noticed that there are many different spellings of Arabic names depending on which news source you are reading. The truth is that there is no consensus how to write Arabic words in English. If we are going to investigate Arabic names we must therefore use phonetic spellings. Saddam’s sons then become Koosay, Eebay, and Ooday.

Now if we translate those names from Pig Latin back into English we have Skoo Bee Doo. Is this a veiled reference to the cartoon dog from the 1970s, Scooby Doo? Can it be anything but that?

Well consider this. Scooby Doo’s final year of first-run shows was 1977. It was also in 1977 that Saddam Hussein came to power in the ruling Baath Party.

Coincidence? You decide.

Bernard Slattery

(via Glenn)

Metabetablog

Here’s an interesting project: metabetablog.

Metabetablog is a graphical representation of the TypePad beta testing experience, a compression of data generated in this evolving blogging environment. Each entry contains a dense chunk of sample content from the top ten most recently-updated blogs from the TypePad Devlog, gathered just before posting. The posts can be read as generative poetry, as text-snapshots, as sand through the hourglass…

I mention this because my last post got incorporated into the latest creation. Made me laugh.